Mta Sa 1.3.5
Alternate HUD by XX3 (My first scratch made DX resource)Topic:Alternate HUD is a new exotic HUD, made all by myself, with the help from members. This features time, money, health & armor bar, weapon icons, wanted stars, ammo in clip, total ammo.
It fits on all resolutions (thanks to R3mp) and works nicely. This resource will hide all the GTA SA HUD (Except map and oxygen).
More info can be found inside the help.xml.The bugs that are fixed is the total ammo problem. VersionPublish DateChanges1.4.52011-03-05 16:03:55Fixed the bugs on No Reload weapons.
Added the radar command to make it appear again when /hideall is used.1.4.22011-03-04 17:21:38Quick fix. Now working as said on 1.4.01.4.02011-03-04 15:50:18Re-positioned the DX elements again, bugs are fixed, total ammo and ammo in clip are flipped, and toggleable HUD.1.3.52011-02-05 18:13:46.MTA SA 1.1 onwards. Added custom wanted stars. This is just a minor update, also proves the new arguments in showPlayerHudComponent.1.3.02010-07-06 16:54:42Now the health bar is very much improved, armor will be invisible if armor is 0, and also minute time is always shown in 2 digits.1.2.02010-06-10 11:36:14Added weapon icons (thanks to 50p) and re-positioned the DX texts to fit on the weapon icons.1.1.02010-06-08 05:01:29Now it hides weapon ammo / shows only total ammo, according to weapon and hides GTA SA HUD on Player join.1.0.02010-06-06 10:38:57First public release.
This resource is discontinued. It uses an old inefficient methods, You'll find better lighting resources here:Resource: Dynamic Lighting v1.5.8video:wiki:dependent resources:night mod:projectile lighting:vehicle lighting:flashlight:This resour ce lets You create dynamic lights in MTA. It gives you a list of exported functions that You can use to create per pixel pointlights, spotlights and a directional vertex light.
Multi Theft Auto
![Mta Sa 1.3.5 Mta Sa 1.3.5](https://images.sftcdn.net/images/t_optimized,f_auto/p/dbfafcaa-96d0-11e6-b5fd-00163ec9f5fa/3105436883/multi-theft-auto-san-andreas-screenshot.jpg)
It should be considered a preview of what MTA:Eir will offer. The Eir solution should be more FPS friendly.I see that resource as an example of what the future holds.Shader model 3 supports up to 15 lights at once whileShader model 2 - only one light effect synced.Check out mta wiki for details. Version history.