Vector Graphic Rendering Library
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![Graphic Graphic](https://cdn.xl.thumbs.canstockphoto.com/home-library-room-image_csp24156278.jpg)
![Vector Graphic Rendering Library Vector Graphic Rendering Library](https://us.123rf.com/450wm/nosua/nosua1702/nosua170200203/72855160-e-book-with-globe-audio-learning-languages-librury-background-3d-render-success-knowlage-concept.jpg?ver=6)
3d Vector Graphics
![Library Library](https://image.shutterstock.com/z/stock-vector-univercity-library-vector-illustration-276340502.jpg)
I too am interested to know about this; I have been meaning to start work on a small toy widget library as an introduction to 2D graphics programming, but I am hung on what library to use. In particular, cairo's C bindings seem to be nothing more than a paper-thin wrapper around the C API, which bothers me in principle and in execution. The C API seems to be very nice compared to some I've used, and it would be easy enough to simply do the module in C, or even to write my own C wrappers, but all the same I'd like the opinion of someone more experienced in 2D graphics before I launch into work with a library I know very little about.EDIT: OP, you might also consider cross-posting this to, too; I'm sure they would have something to say on the subject.
Contents.Software architecture Language bindings A library written in one programming language may be used in another language if are written; Cairo has a range of bindings for various languages including, and other, and several others like (Visual Basic like).