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Seeing as there are many versions of this stories, parts of this might be inaccurate or even wrong.Ever wonder how OTS started? Who had the first server? How did anyone even start mimicking CIP’s game?Now im not going to summarize the whole history of Open Tibia, but focus on its inception.We must go back to 2001, here we see the first evidence of what we call Open Tibia.An individual by the name of Shiv’Voc wanted to have a game that was similar to Tibia.
He asked another individual by the name of Tliff to make a program to extract the graphics from tibia client. (CIP Tibia was only version 6.4 back then)After a while, Shiv got tired of the project and passed it along to Tliff. He made him admin on the (where all open tibia related aspects were posted) so he could keep updating it. (Now it seems only Remere and Ironyt are updating it)In 2002, the people who were running this project started posting topics that had to due with Open Tibia were posted on tibia.de aka World of Tibia. Eventually they got their own section and that’s where most of the people involved in it convened. (The open-tibia/otserv subforum on WOT later got deleted at CIP’s request)I managed to get a hold of DeathfireD, who was one of those few people who worked on the project back then to provide his insight.Here’s a condensed version of what I witnessed as one of the oldest OTserv members apparently still around.
OTserv was a pretty small and an otherwise dead project in the old days. 1 programmer, several non full time code contributors.
Only 6 or 7 of us where the “the community” on WoT back then, with the occasional new person showing up asking when a working battle system would be added. It was kind of a running joke for us. When we’d chat we’d always ask “So Tliff got a battle system yet?”, Most of the time it was just Yorick, Gecko Slayer, Nibble, Tliff, Me DeathfireD, and one or two others tossing ideas around on the forums about what OTserv should be like and how we’re gonna find programmers to keep the project aliveEven though this project called “Otserv” got started in 2001, it was only in 2004 that it started to become more stable and aspects such as a functioning spells and a battle system were made.Eventually Tliff passed on the project lead job to a new programmer named Haktivex. It was a little after Haktivex was appointed that things dramatically changed. Fandoras, another new programmer poped up out of nowhere to show off his own version of OTserv which was coded in C#. It had a battle system with spells and a working map editor. He eventually joined Haktivex in coding OTserv.
Their contributions are most definitely what saved and otherwise lit the OTserv popularity fire so to speak. Once people started hearing that there was a tibia clone with a working battle system things just blew up. Tliff and Shi’voc came back. The WoT forum went from a very few people discussing OTserv to a few thousand in a matter of weeks. Discussions where cropping up on Official Tibia forums and in Tibia itself.
Tibia News even did a few feature stories on it before Tibia started sending out emails to affiliated sites asking them to remove all things related to OTserv.In 2004 an individual named Fandoras makes his own version of otserv in an attempt to avoid any legal action from CIP. This server was called Tibia Dark Age or TDA.
Most people agree this was one of the first Tibia Servers due to its stability. However, this is debatable, and I will not focus on TDA in this post.As time went on more contributors started to help with the coding of OTserv.
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More fan sites and servers lists popped up too. People started making their own Distros of OTserv, account managing tools, experiment with paid accounts, and making money from their sites.
It was indeed a very innovative and profitable first 2-3 years after Hak and Fando joined OTserv. OTserv essentially went from a project about to die to a project of over several thousand users in just a few months.So who are the people who made it possible?About 12 years ago a small team was set up. Their soul purpose, to make an Open source tibia server that everyone could enjoy and edit to there liking.
Little did they know that in a few short years their little project would blow up to be something so big as it is now.The original staff Credits.Shi’Voc – Coding of initial OtServAcrimon – Coding of initial OtServTliff – Coding, some kind of project leaderTiMMit – CodingReebow – special support, protocolMatkus – Front end codingPrivateer – Documentation on the protocolTorvik – Item listYorick – Board modDecar – FansiterNibbles and MMN-o – Decoration on IRCThe people above coded much of the stuff you see today. From the walking and talking to the outfits and map editing, the code was done to the best of there knowledge at the time. However after a few years the project was forced to a stand still.
![Your Your](https://i.imgur.com/c8UgM.png)
Manny of the staff had grown older and tired with Otserv. They moved on with their life (stopped playing games).Stats of people updating OTS on sourceforge over the past 12 years.( If you are wondering about other Open tibia forums before todays popular Otland, this was the order. Tibia.de — OTcommunity — otserv — otfans — otland )Lastly, this is an intervew conducted 6 years ago with Tliff by DeathfireD1.) To start off this Interview I’d like to ask, who was the person whostarted OTserv? Thought it up and actually put the first lines of code onpaper.Ok, sit down kids, uncle Tliff now tells a story of ancient timesIt started back in like in February 2001 when Snyder released the firstVersion of his Tibia server emulator. The site is untouched and stilllooks like in those times. Check it out atThe background on the site isalso how that version looked like. It still had the old graphics, astyle of it’s own.
I was active on the “World of Tibia” forum and it’sirc channel, so I knew Shi’Voc. He had heard about Snyder’s idea andstarted an own tibia server emulator.
Snyder’s version only ran onwindows and was rather limited and it was hard to work with it.Shiv’Voc’s goal was to create a prototype for a cross platform server.Much of the packet sniffing and decoding was done by Protos, back in theday. I myself was a very bad programmer back then (today I’m a not thatbad, but not quite good programmer). I tried some simple stuff likewriting a small program to extract the graphics from the client (thatwas damn hard with no knowledge or programming skills, believe me;)).After the prototype had progressed quite well – it was possible to runaround and chat, throw items around – and it was evident, that it wouldreally work Shi’Voc and Acrimon designed a completely new tibia server.This was called OTServ.2.) What’s the story, how did you and Shi’Voc start OTserv and why?Oops, I think I accidentally answered the question a bit already.
Well, Iwasn’t very much involved in starting it, I rather took over afterShi’Voc decided to move on to other projects. I can’t tell you what hismotivation was but mine was the challenge.
I hadn’t played Tibia forquite some time and I didn’t plan to, my interest was more to get it working.3.) So how did you, the almighty Tliff, get to be project leader of thegreat OTserv?Well, when Shi’Voc had left, Tibia was still for the “old” Tibia (Tibia6.x). The forum on WoT got more and more empty and I thought OTServwould die. I asked Shi’Voc if he would mind giving me admin rights onsourceforge and I took it over and started building support for Tibia 7.x4.) How old is OTserv exactly?
Is it as old as the first OTserv CVSentry date or older? Also how old where you when you started as project leader of OTserv?It might be off a week or two, but it should be quite accurate. I took it over when i was 17 or 18.5.) So what was your major goal when starting this project years ago?Was there a goal or was it just a “Hey lets make a server” kind of deal.Hey lets make a server!6.) Was your goals met or are they on the verge of being met?Well as I had no real goals I am quite impressed with the progress rightnow. It’s damn cool to try to build something and then it works, that’sso great. Having spent weeks on the code and the client is able to loginthe first time, that’s great.
But what has happened since then is quiteamazing.7.) What were your first thoughts about OTserv when you noticed peoplestarted posting about it on tibia.de?I don’t know if I got this question right;), In case you mean how Ifound out about otserv then I didn’t, I knew it already, I assume youmean how I reacted on the posts in the forumIt’s great to see people appreciate your work. It takes oftens A LOT ofwork to get something working, and it’s nice when people say: “Hey, whatyou did is cool.”. This really kept me working.8.) Did you think OTserv would progress to what it is today?I hoped, but I didn’t think so, to be honest.9.) So since we all know your one of the oldest staff (aside fromShivoc), how do you feel about all these new and younger people joiningOTserv?I think it’s great.
More people means more work gets done 😉 To behonest, Shi’Voc left OTServ quite some time ago and I’m inactive forover a year.10.) If you could change one or two things with OTserv or OTserv’scommunity what would it be and why?Better coordination among the unofficial and official developers. Couldshould be shared freely.11.) Well last question, what do you think is in store for OTserv in thefuture?We’ll see, we’ll see. I don’t see anything big coming, more gradualimprovement.12.) Anything you would like to say to the OTserv news readers out there?I thought you said 11.) was the last question? Anyway Something iwant to tell the readers?Yeah, a lot:Don’t pee against the wind.During night, wear bright clothes.NEVER pet a burning cat.No, seriously: Don’t think about doing it, do it.hehe well thanks Tliff for answering our questionsand shedding light on who you really are to the people that dont know you. We hope to hear more from you in the comming months.Posted on 02 Jul 2006 by DeathfireD. I’m sure we all seen the popular tibia movies such as “Toxic Fire” or “Sorc at War”, I remember seeing them when they first came out and how awesome it would be to make something like that.Then a few years later in 2008 I was playing Outcast, and a friend of mine named Trick Trick made a pretty killer WMV. I decided to ask him how he did it and gave making my own wmv a try.
He told me the program names, and gave me some tips and walla.I did a horrible job, I just wanted to try it. Its still uploaded on youtube lol (Back then i used alias Grimy/Death)I went on to make a few more crappy (but not as bad) ones before starting my youtube channel.Then after quitting outcast and moving to Oldera.net, I decided to make some practice films before I actually I made a movie.
Once i got some basic knowledge of Vegas, I made a youtube channel and uploaded my first movie.Rest was history, i made many many more. In fact, about 35 more. Since people seemed to enjoy them, and I would get decent view amount, i continued to do them.Even though its not worth the time and effort to do them, its fun to re watch old movies you made.If you want to know how to start, just youtube sony vegas tutorials, that how i learned. But you should not use Vegas like many people do, its not as easy as these other new programs that offer the same result.But here are some programs that can be used.Sony Vegas (For editing)Adobe After Effects (For recording tibia screens)Adobe Premire (For editing)Snagit (For recording tibia screens)Fraps (For recording tibia screens)Anyway, after making a few Oldera movies more people started making tibia movies and they’re awesome at it (check them out)And feel free to look at my other channels that are not really tibia relatedP.S. I got 4 tibia movies on this account too. If your not familiar with Ryan, please check out previous post.After more than a year of inactivity I got a hold of Ryan. And had a nice visit down memory lane 🙂When did you open your first OTS?Ryan saysi opened a xml server fast attk speed servers was the trend back theni called it doria or w.e.
Erik has been around the open tibia scene for many years now. He made many many short lasting 7.4-7.7 servers. As a result Erik does not have the best reputation and people are skeptical when playing his servers, as a result, forcing him to create new aliases when ever he felt confident in opening one.
He even resulted to making new forum accounts to give himself positive opinion due to all the negativity and hate people were expressing towards him on his advertisement threads. Former Otland moderator Leftwing even called him out on it 🙂. Znote: Well, Erik made a revolutionary good OT server, and he was the first one to use custom experience tables which works similar to exp stages. Instead of using high stages he reduced exp table requirements for levels. This resulted in way better OT performance. Many high stage OTs have a big problem when it comes to CPU load, because of massive damage and experience calculations.
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By reducing experience for level, instead of just increase experience with stages, he was able to create exp stages without stressing server with big calculations. This is what allowed him to have such a “highexp serv” without having performance issues.
Please respond to the sender directly regarding this issue.Also, please reply to this email in the next 48 hours to confirm you =have received it. Failure to respond could lead to the suspension of =your account.Begin forwarded message: From: Stephan Vogler Subject: Takedown notice c01.no-ip.org, c03.no-ip.org Date: March 6, 2012 9:49:06 AM PST To:=20 We, Cipsoft GmbH, are the owner of the trademark “Tibia”. Meet Talaturen 🙂He has been credited with keeping the OT community alive by creating The Forgotten Server and his own forum Otland.net. He is 20 years old and lives in Stockholm. He studied computer programming in high school until 2010 when he graduated. Currently, he is working and earning his Bachelor Degree in Computer Science at Stockholm University. He got interested in Tibia in 2003 and is active in its development to this day.
He started designing his own engine in 2006 and to this day it is still being designed and updated.The main objective of this post is to give a preview of how and why Otland was started, and why Talaturen is well known today.Talaturen used to be an active and one of the most contributing administrators on Otfans. However, due to disagreements and differences between the staff he got demoted and eventually banned in 2006. (Keep reading for his explanation)People can only speculate as to what happened for the Otfans staff and Talaturen to split but the Otfans staff surely were voicing their side of the story. The started to accuse him of different wrongdoings without any proof.In 2007 he decided to start his own forum, he quickly gained members because he was, along with ELF, the developer of TFS which most ot tibian members were using.
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![Tibia Tibia](https://forum.grywamtu.pl/uploads/monthly_2017_07/S.png.063b2072c9a2650084beac10c19471eb.png)
After his departure, he later had a disagreement with Xinn, who is the owner of otservlist.org. As a result, Talaturens server, along with several other servers who were using The Forgotten Server distro got banned. This was unjust because the majority of people find a server they wish to play through the website otservlist.Things went down hill even further when another site, called OTS-List had risen up with the same layout as otservlist.org and was affiliated with Talaturen and Otland. Since The forgotten server was not allowed to be promoted on that website Xinn‘s website, this new advertisement site was getting more popular.As a result, Talaturen started writing a code into his TFS that wont allow anyone who uses it to submit their server to and indirectly contributing to the new websites, OTs-list popularity.Furthermore, both parties started accusing each other of DDosing websites. Xinn’s website was also the victim of DDos attacks.
Use google to find specific threads and theories on the Ddos attacks and the long accusations that follow.Members on both Otland and Otfans posted their opinions about the situation and their theories.The following is an interview I conducted with Talaturen trying to get his side of the story.1. Wh y did you decide to start Otl. This post summarizes the entity that is Ryan West aka Doonark.